How can we update the a canvas widget manually from another widget (lets say a fader, or a custom variable)? Using continuous mode works, but that maybe is a bit overkill for my task. Simple example here, how can I do the canvas updates when I play with the fader "seqPos? Canvas_Manual_Refresh.json (4.9 KB)
Love that updateCanvas is now a scripting function!
I have a question though... It seems that whenever I call updateCanvas, it actually causes the canvas widget to execute onDraw twice (just from console.logging within onDraw). Is this intentional? Or is there some other magic going on? It's not necessarily an issue for me, but just curious if it's on purpose or not.