I created a touch control for a Unity application with OSC using a desktop browser (Chrome on Windows). This works fine; on a FullHD-Screen every element is shown without any user scaling.
But on an Android device (Pixel3a XL: 2160 x 1080 px / 402 ppi / Chrome, Fire HD 10: 1920 x 1200 px / 224 ppi / Silk or Chrome) only a third of the UI is visible on the screen and can’t even be scaled down. Switching to “Desktop view” doesn’t help.
Any idea what is going wrong?